Showing posts with label pugs. Show all posts
Showing posts with label pugs. Show all posts

Monday, January 11, 2010

No You're Not!

Last night I and three guildies decided to do random heroics, and as we were short a tank, we got PuG ones. My expectations were probably a bit low, and I was pleasantly surprised by how good the two tanks I got to play with were. I also got a bit of proof for something I had already suspected for some time: A lot of the people who sport the "the Patient"-title really should reconsider!

The second tank - a gnome death knight in Ahn'kahet - was obviously skilled and geared, but spent the entire run about 20 yards ahead of the healer (me), and wouldn't answer to questions in party chat. It went quite smooth - I didn't have any mana issues, could keep everyone up without trouble, and mobs went down fast enough - but the run was very much an x emblems/hour type of affair for the tank. It's not that I expect a PuG to sit down for tea and biscuits after every boss (although that could be nice too :D) - a fast, efficient run is often great - but I was quite amazed by the blazing speed at which we got to the last boss.

I still wonder whether the tank choosing to call her-/himself "the Patient" was an act of irony.

Monday, December 14, 2009

The Green Dot is Your Friend.

Like many others, I've been more or less swept away by patch 3.3. Most of the time during the past couple of years I've stayed away from pugs (leading to a lot of alone-time while unguilded, yes), probably for the same reasons as many others - I don't like surprises along the lines of "the tank is a cloth wearing moonkin" or "fireball is great for pulling lulz", and I don't like spending two hours trying to get a group together, only to have it fall apart before it even gets to the instance.
But now, now we have the dungeon finder.

On Wednesday, when the patch hit European servers, I put on my holy scrubs, opened the dungeon finder, and signed up for healing Forge of Souls. Within 10 seconds I was standing next to four other players, all from different servers, and none of us had been through the place before. It went very smooth - we ended up doing all three dungeons - and I got several nice upgrades :) An annoying detail was, of course, the (now fixed) bug at the end of Halls of Reflection. Me and the tankadin disconnected when trying to run up the ramp, and then we fell down below :( Luckily, we had a warlock in the group, and she and the two other dps managed to summon us back up, and as someone had heard of Levitate fixing the bug temporarily, we finally managed to get our loot.

My guild has three raid nights every other week, and as last Thursday was one of them, the evening was a pug-free one for me. The objective of the very first weekly raid quest was to kill Razorscale, and that was what we had our sight set on. Up until then, I had never seen her killed - only wiped to her over and over - but we were on something of a roll, and our lovely team cleared The Siege area, and also took down Kologarn. Most of this had been done before by the guild, but Ignis was a first. Quite a few nice achievements that evening!

After that night, however, it seemed we didn't have a whole lot of spirit left, and that, combined with a few people not feeling too hot, led to us wiping repeatedly on Malygos on Friday. We decided on doing a one-boss, no trash encounter, but a lot of us weren't really feeling up for it, and in the end we simply lacked the coordination. Next time, though, next time!

Now, back to the dungeon finder: Yesterday I decided to try and get Lockdown!, and hence I queued up for Violet Hold heroic. Now, it wasn't exactly hard finding a group for that place before 3.3, but if the new dungeons had been launched without the dungeon finder having been implemented at the same time, I'm sure it would've been almost impossible to find a decent group for VH hc. Well, I could have talked some guildies into running it with me - three emblems for very little work and all that - but sometimes that's not an option - people can be busy, not online and so on. Anyway, it wasn't as fast as trying to get into one of the new instances, but within a couple of minutes, I was in a group, and three bosses later I was back in Stormwind AH. The point here is, all of the others had ended up in VH by choosing to do a random heroic, meaning that as long as people use the random dungeon option, even the least popular dungeons will end up being played. Maybe I'll even give Oculus a try one of these days :)

I don't think the dungeon finder tool by some kind of magic has made players nicer, but I'm positive that less waiting makes people behave a little bit better, leaves them with a little more patience. My experiences have so far been pleasant, and the horror stories I've heard from guildies haven't been that horrible. Time will tell if things stay good, I suppose.

Zuramat the Obliterator is still keeping me from getting the achievement, though - I never thought I'd say this, but I think I'll be pugging again tonight :)