Friday, July 10, 2009

Nerf paladins! Or no, wait a minute...

I've been checking out paladin stuff a bit - the reason being a new-ish alt, was featured in the screenshot of the Alliance tauren - and as Outland comes quicker than one might expect while leveling an alt these days, I wanted to check out what librams will be available through quests and the like. The three "classic" relic wearing classes - paladins, druids and shamans - all get one BoE relic each, and every now and then one might find them on the AH. Druids get Idol of the Moon, shamans get Totem of the Storm, and paladins get... Wait for it, wait for it... Libram of Fervor.

OK, so maybe the spellpower bonus on Moonfire isn't mindblowing, and neither is the bonus to Lightning Bolt and Chain Lightning, but still, it's a small (teeny, tiny) bonus every time you use a certain spell, and since the spells in question are used quite often, as part of rotations and all that, the difference is there. You'll have to look really, really hard to see it, but it's there.

Then we have the pally relic. There used to be a time when a paladin's seal was consumed by her/his judgement, and he had to reapply the seal all the time in combat, in order to be able to judge his foe. The seal cost mana - it still does - and hence this libram must have been a buff for the paladin who got her/his hands on it back in the day. Now, however, times have changed, and so has the whole seal-judgement business. Seals last for 30 minutes, and are not consumed by judgements. Hence, you usually cast a seal every 30 minutes, and huzzah! You save a mighty 22 mana every time if you're carrying this baby! Well, I think it's safe to say that I won't be buying it.

While reading the comments regarding this item over at Wowhead, I found this and this as examples of amazingly useless epics, and a small part of me wants to make a "posing-by-the-bank"-set, including those two trinkets, the fabulous libram, and some other outdated/useless from the start (vanilla) high-level items.

Now I'm about to log on to my guilded alt, to try and gain a few levels. I've played her a bit lately, and I've seen a bit more of the guild, mostly through the gchat, though, since most of the active players are level 80, doing level 80-stuff. There does seem to be a steady stream of players coming in, and a fairly steady stream - albeit a smaller one - of players leaving. The guild has grown from about 360 members (when I joined) to about 390 in a week. Haven't logged in yet today, though, so it may have changed. Am I the only one who thinks it's a questionable idea for running a guild? Invite everyone you can find, let them stay until they misbehave? The "misbehave"-part has so far been the cause of a slightly uncomfortable gchat, and frankly, I have a rather forgiving sense of humour, even when it comes to what people say/do on the internet. Then again, several people seem really nice and intelligent, so I'm giving it a few more days, and I'll see how it goes.

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